Kodi v21 Omega Final, disponible para descargar e instalar

Ya tenemos disponible e para descargar la versión oficial Kodi 21 Omega Final. Con ella se deja atrás la versión 20 Nexus y se inicia un nuevo desarrollo.

Al instalar la versión Kodi 21 Omega Final podemos ver como los cambios estéticos son pocos y parece una versión bastante continuista en este aspecto. Los cambios más importantes a simple vista son la inclusión de soporte para FFmpeg 6, soporte para la conversión de perfiles Dolby Vision sobre la marcha y otros cambios menores o no vistos.

En cualquier caso, disponemos de versiones para Windows en compilaciones de 32 y 64bit además de las compilaciones para Android en formato ARM V7A de mayor compatibilidad y ARM V8A para Shield TV o similares. En las próximas semanas esta versión irá evolucionando y os iremos informando de sus novedades.

kodi omega v21

Descarga Kodi 21 Omega Final

NOTA DESCARGA: hay navegadores que bloquean la descarga de EXE y APK, utilizar botón derecho «Guardar enlace como«, luego en el icono de descarga del navegador o pulsando CONTROL+J, activar Permitir descarga o Descargar en el menú.

Descargar Kodi 21 Omega Final para Android

Descargar Kodi 21 Omega Final para Windows

Tutoriales KODI

Lista de cambios Kodi 21 Omega Final

FFmpeg 6

Kodi relies significantly on FFmpeg to do a lot of heavy lifting for us. Many developers have contributed to upgrading the project to make use of the newer FFmpeg releases over the past 15 months, initially starting with targeting FFmpeg 5, but later updating to FFmpeg 6. We are always greatly appreciative of the work of all of the Open Source software projects that we rely on to bring you Kodi.

DolbyVision On-the-Fly Profile Conversion

For our Android users, a fantastic contribution from quietvoid allows users to convert some less well-supported DV profile types to more well-supported profiles.

macOS Now Uses «Native» Windowing

Another change that has been years in the making. This was started by some amazing developers many years ago, and we have now been able to finally remove the last remnants of SDL library usage in Kodi. We now use native implementations for window displays on the Apple macOS platform.

A New Platform: webOS

A new platform can now run Kodi natively: a port to LG webOS TVs has been worked out by some amazing developers who have reverse engineered huge amounts of the webOS media pipelines. One of our newest team members, sundermann, has helped shepherd our newest supported platform, to extend the reach of Kodi to even more devices.

In-game Player Viewer

Controller configuration for games gets a little better in v21: a window has been added in-game to view which game port each player’s controller is currently connected to.

Behind the Scenes

A large majority of changes are «under the hood» and invisible to users but improve the stability, performance, and safety of Kodi: API changes have been made to evolve Python and binary add-ons and bring new skinning features; there are updates to Kodi dependencies on most if not all Kodi platforms; fixes from regular use of code static-analysis tools, database migration fixes for a smoother update … and lots more.

There are too many individual changes to detail everything. If you would like to know more, please look back through the Omega Alpha to RC2 release announcements and review the GitHub changelog here.

Time doesn’t stand still, and we have already branched Kodi v22 «P*» for development. Thank you again for your continued support as we continue to make Kodi great!

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