GameNative 1.3.0. Actualización de este emulador de juegos de PC en Android

Ya podemos probar el nuevo GameNative 1.3.0. Una versión que nos ofrece correcciones y mejoras, además de nuevas funciones y mejorando la compatibilidad con Steam.

El app GameNative corre sobre Android de código abierto que permite ejecutar juegos de PC; automáticamente se descargan y ajustan los parámetros necesarios para que el título funcione. Muchos de estos juegos se ajustan dependiendo de una lista de compatibilidad que mantiene la comunidad. También tenemos DroidDeck como competencia y Winlator si queremos más ajustes. Si nos interesa otra alternativa instalable, podemos probar Steam en ARM Linux.

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Descarga e instalación de GameNative 1.3.0

Para actualizar GameNative solo necesitamos descargar la nueva versión o el APK y reinstalarla sobre la versión actual que tengamos instalada en nuestro sistema.

Descargar GameNative 1.3.0

Lista de cambios

  • Update README.md by @utkarshdalal in #1930
  • Fix top crash clusters from 1.2.0 by @utkarshdalal in #1933
  • Apply Steam install-script registry entries generically by @butilly in #1925
  • fix: power control pserver cpu freq detection by @joshuatam in #1934
  • Fix save import failing for UFS roots with slashes in the root id by @utkarshdalal in #1935
  • Rockstar launcher stub by @utkarshdalal in #1937
  • Launch Half-Life 2 with -game hl2_complete so it starts the full game, not the demo by @utkarshdalal in #1941
  • Use string resources for the Social Club runtime messages by @utkarshdalal in #1940
  • Pre-mark EA install-script steps from the game root (fixes Sims 4 EA installer on headless Steam) by @utkarshdalal in #1943
  • Redact credentials and account identifiers from launch env logs by @utkarshdalal in #1944
  • Stop aliasing steamclient64.dll for headless launches by @utkarshdalal in #1945
  • Revert «Stop aliasing steamclient64.dll for headless launches» by @utkarshdalal in #1946
  • Revert steamhost alias by @utkarshdalal in #1947
  • Let users sign out of their EA and Rockstar accounts by @utkarshdalal in #1948
  • Added gamefix for saved games for FF XII by @utkarshdalal in #1954
  • Epic: update, verify files and language change by @utkarshdalal in #1969
  • Epic backfill: run to completion and refresh the page by @utkarshdalal in #1971
  • Add native LSFG pipeline as a second frame generation backend by @utkarshdalal in #1968
  • Fix/hltb search api by @xXJSONDeruloXx in #1966
  • feat: Native Rust download engine (gn-download) + one-at-a-time download queue by @joshuatam in #1913
  • Customize CEG executables before launching headless Steam titles by @utkarshdalal in #1974
  • Allow on-screen button opacity below 10% by @Nightwalker743 in #1952
  • Removed aspect ratio validation for custom resolution by @lennyomg in #1950
  • Run the CEG pass as a pre-unpack step and let steamhost report failure by @utkarshdalal in #1976
  • Improve Nexus mod placement and FOMOD installation by @Nightwalker743 in #1927
  • fix: download revamp on release build and languages by @joshuatam in #1978
  • fix: fast download start, live verify feedback, and locale-correct download strings by @joshuatam in #1979
  • Pin rgschost-20260923 so Rockstar saves stay in Documents\Rockstar Games by @utkarshdalal in #1981
  • Pin steamhost-20260924.2: stop headless launches from revoking the app’s Steam refresh token by @utkarshdalal in #1985
  • Support 32-bit Rockstar titles (GTA IV, L.A. Noire) by @utkarshdalal in #1988
  • Fix prefs deadlock when read from IO threads by @jeremybernstein in #1956
  • Don’t preload container files under Robolectric by @jeremybernstein in #1964
  • CI: run the two unit test variants in parallel again and fail fast on a stall by @utkarshdalal in #1994
  • Add Import Files and Export Files to the game menu by @utkarshdalal in #1992
  • Always show the Discover tab, add a new-picks dot, put campaigns first on it by @utkarshdalal in #1995
  • Headless Steam: skip DirectX/.NET install steps, fix CEG for encrypted-manifest titles, show CEG progress by @utkarshdalal in #1998
  • Play Integrity: retry prepare with backoff, re-prepare lazily and on invalid provider by @utkarshdalal in #1999
  • Fix Steam input with headless Steam (eg for No Man’s Sky) by @utkarshdalal in #2000
  • Import custom games on internal storage into the app sandbox, not the public GameNative root by @utkarshdalal in #1977
  • Add close/opt-out button to sponsor cards in addition to settings, make recommended tab hide-able from settings by @utkarshdalal in #2001
  • Detect engine, anti-cheat, SDKs and launchers from installed game files by @utkarshdalal in #2002
  • Session report: clean config_edited_fields, send the badge shown on game_exited by @utkarshdalal in #2003
  • Revert «Session report: clean config_edited_fields, send the badge shown on game_exited» by @utkarshdalal in #2004
  • Session report: clean config_edited_fields, send the badge shown on game_exited by @utkarshdalal in #2006
  • Share Proton and component files across containers with hardlinks (0.4 to 1.7 GB saved per container) by @utkarshdalal in #1973
  • Best config: send SoC, model, RAM, Android SDK, app version and GPU driver version by @utkarshdalal in #2010
  • Drop the wall-clock bound from the FileDetector 200k-path test by @utkarshdalal in #2014
  • Show only owned bytes for container sizes now that Proton and components are hardlinked by @utkarshdalal in #2013
  • fix: GOG multi-mirror CDN pool + robust verify; selective per-chunk resume for GOG and Epic by @joshuatam in #2007
  • feat: LEDBAT queueing-delay congestion control for the download window by @joshuatam in #2015
  • Keep a local history of performance data in the container for users to see history by @utkarshdalal in #2018
  • Fix for custom game cover images retention. by @Catpotatos in #2016
  • Launch GOG games with play task arguments by @butilly in #2020
  • Fix EOS online multiplayer: gethostname() localhost and missing Wine root certificates by @colemccarren in #2009
  • Fix continuous scrolling with trackpad wheel bindings by @Nightwalker743 in #1991
  • feat: add microphone input using pulseaudio built-in module by @joshuatam in #1963
  • Add storefront details to library game pages by @Nightwalker743 in #1965
  • Add translations for microphone input strings by @utkarshdalal in #2025
  • Fix Steam Cloud saves resolving to the wrong folder for some root tokens by @jeremybernstein in #1957
  • fix(gamefixes): Add gamefix for Trover Saves the Universe (Epic) by @Wavewash in #1953
  • Use clock and thermal data as inputs for known configs by @utkarshdalal in #2027
  • Share Proton across containers with a copy-on-write overlay instead of hardlinks by @utkarshdalal in #2024
  • feat: add VR game filter for VR headsets by @moi952 in #1989
  • Reset clocks and fan after the app is force killed by @utkarshdalal in #2022
  • Run the GOG script interpreter on bionic with FEX TSO forced on by @utkarshdalal in #2026
  • Keep custom games on the primary volume in internal storage by @utkarshdalal in #2028
  • Fixed LA Noire with rockstar launcher by @utkarshdalal in #2030
  • Apply Steam client and type from known and community configs by @utkarshdalal in #2031
  • Use container language for Epic launch locale, correct offline mode params by @butilly in #2029
  • Add option to keep portrait mode below the camera hole by @utkarshdalal in #2032
  • Match GOG Galaxy’s cloud upload format by @jeremybernstein in #1960
  • feat: add spoilers zone in HLTB section by @RomainFoucher in #1866
  • Remove unsupported deck_emu from default ZINK_DEBUG by @ygordreyer in #1987
  • Update wrapper-gamenative to 20260925 by @utkarshdalal in #2033
  • Add control profile library by @Nightwalker743 in #1982
  • Write the container language to the Steam app manifest by @utkarshdalal in #2036
  • Add physical controller deadzone, sensitivity, and direction tuning by @Nightwalker743 in #1909
  • Fix installs on adopted primary storage by @danielbuva in #1821
  • Automatically configure Wine DLL overrides for game mods by @Nightwalker743 in #2008
  • fix: head-of-line dispatch rescue for the Steam byte-budget download deadlock by @joshuatam in #2039
  • Sync EA cloud saves for EA titles by @utkarshdalal in #2040
  • Gather additional data for AI debugging by @utkarshdalal in #2042
  • Allow saving current controls to any editable profile by @Nightwalker743 in #2041
  • Add Steam Playtest support by @utkarshdalal in #2034
  • Send the app’s signing certificate digest with API requests by @utkarshdalal in #2049
  • GameNative account, in-app AI support chat, Apply and run by @utkarshdalal in #2047
  • Report active time for the main window in session reports by @utkarshdalal in #2051
  • Hide adult games from GOG recommendations by @utkarshdalal in #2056
  • Improve hardware-aware game compatibility and library browsing by @Nightwalker743 in #2048
  • Add gyro conversion styles by @Nightwalker743 in #2054
  • Fix Play Integrity failing on devices where the Play Store is not visible to the app by @utkarshdalal in #2057
  • Fix game page crash on debug builds and prerelease runner getting killed by @utkarshdalal in #2058
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